Camden High Street
Camden Games makes bold, social games that turn an ordinary evening into one people actually remember. We bring people together and give everyone at the table the freedom to be exactly who they are.
We do all of this from a building on Camden High Street that has a history of its own. But that's the next section.
Three businesses. One address. We’ve been having fun for generations.
In 1980, our building was home to John Simonds - whoever that is. We've spent years trying to find out. Seriously, if anyone knows, let us know.
The building became The Lighthouse - a shop selling everything electrical. And we mean everything. Our founder Gavin started here as a teenager, learning the trade in the very building that would eventually become his.
We moved upstairs. GW Development was founded - the product development side of the business, working on what would become the Camden Games range.
Camden Games opens. The neighbours are already wondering what's going on upstairs.
From the high street to game night
Every game begins with a question: what would get a room full of people actually talking? Most ideas get scrapped. The ones that survive are worth playing.
Every game gets played, argued over, and played again. If it doesn't land, it goes back.
Thick stock, FSC-certified board, no plastic wrap. Every component chosen because quality games get played more.
Stocked in our UK warehouse and delivered directly to your door.
Camden Games is a small team with a firm opinion about what makes a game worth playing. Every title goes through months of testing before it's ready - by the team, by strangers roped into it and by family members who have long since stopped volunteering. If it doesn't make the room louder, it doesn't make the cut.
Meet the team
Seven people, one obsession: making games worth clearing the table for. Here's who's behind the games on your shelf.
Gavin Founder
The Reason This Exists
Sai Head of Operations
The One Making It Happen
Chloe Gameplay & Product Development Lead
The Game Maker
Josh Product Design Lead
The One Bringing It to Life
Brooke Artwork & Design Lead
The One Making It Look Good
Alex Finance Lead
The Numbers Person
Joanne Marketing Lead
The One Spreading the Word
The Full Range
Aim. Flick. Dominate.
The UV reactive fleet battle game where flicking skill determines who survives.
Roll it. Aim it. Win it.
Five giant squishy dice, thirty-five cards and a completely different game every round.
Seven dice. Three finishes.
Jumbo squishy polyhedral foam dice for RPGs, game nights and anyone who collects dice for the love of it.
Pull it. Don’t crash it.
The balancing game where every block you pull could bring the whole igloo down.
Match fast. Grab faster.
The card game where every exact match sends everyone racing for the rocking pear.
Build the story. Remember it.
The storytelling and memory game where the sequence you build is the test you have to pass.